

Challenges include killing certain enemies in specific ways. After a while though, the challenges ramp up to frustrating levels. In between levels, you are given the option to fulfill challenge checklists that increase your score substantially. With some skill and practice, it is entirely possible to beat an entire level without the meter dropping to zero.
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At the end of each level you're given a final score based on how many enemies you've taken down, your best combo chains, how long you took, how many hats you've caught, and how many chickens you've killed. High scores allow for new items to be unlocked such as levels, mini-games and weapons. Therefore, to get high scores it is in the player's best interest to keep the meter high by constantly moving and plugging enemies. The longer Ram goes without killing somebody, the faster the meter drops. If you pull a 360 slow mo jump into a head shot and have the bad guy's hat land on your head, you'll receive more points than if you just emptied your clip into their chest. As Ram plows through his enemies, a meter on the right side of the screen keeps track of not only how many people have been killed, but how stylishly you are able to take them out. Speaking of influences, CCC liberally steals from other games, including the aforementioned Max Payne, and extreme sports games like SSX and Tony Hawk. The guitar cases in general should be a dead giveaway as to what constitutes the main inspiration for the game, as the work of director Robert Rodriguez (Desperado and El Mariachi) is blatantly obvious here. These power ups essentially turn Ram into an unstoppable killing machine in a few ways including twin uzis that automatically kill everything on the screen, a golden gun that allows for 5 1-hit kills and my favourite, a pair of bullet spewing guitar cases. Ram can dive in slow motion, run up walls, operate vehicles, and obtain a slew of special power ups. Ram has a lot of cool moves that make the game play a lot like Max Payne. If shooting lots of bad guys isn't enough for you, Ram can also target vehicles, explosive barrels (that enemies always conveniently stand near) and even chickens. Each level is packed to the gills with dozens upon dozens of enemies, all with itchy trigger fingers. Like many other video game shooters, Ram gets his answers by shooting everything in sight.

What kind of sick bastard would do such a thing? It's up to Ram to take up his arms and find out, and the drug cartels in Mexico are his first stop. No sooner than you present your dad with a box of kittens does a combine harvester break through his window killing him and the kittens. Ram (that's you) is going to visit his father at the federales' building.
Chili con carnage cool rom psp#
Chili Con Carnage certainly has a lot going for it that should satisfy hungry shooter fans, but like most PSP shooters it's not without its problems.Ĭhili Con Carnage opens with a hilarious bang. Eidos has listened to these clamoring shooter fans, and have produced the system's third best shooter experience. Still, two good shooters out of a sea of crap that includes Coded Arms, Brothers in Arms D-Day, and so much other shovelware is not a good track record. Despite being saddled with an inferior control scheme, the PSP is still home to a few awesome blast-a-thons, the best of which are Sony's own Syphon Filter: Dark Mirror and Killzone: Liberation. This is mostly due to the PSP's lack of a dual analog setup as found on most console controllers.
Chili con carnage cool rom Pc#
Of the two major handheld systems on the market today, the PSP is definitely the platform of choice for the shooter fan, but has yet to produce a title that is on par with the console or PC platforms. Still, that hasn't stopped many game developers from giving it the old college try. Both major handheld systems have their hardware issues that prevent them from producing a superlative shooting experience. The shooter genre is still waiting for its handheld killer app.
